Ahzranok: we have our healers stand on the shore. our tank runs in tanks him roughly where he stands, but turns him to face the opposite direction. everyone that can makes sure to sever blessing whenever he gets the stoneskin buff. at 20% a bunch of baby lizards spawn, all non champs so just AoE them down. If you dont dps him down fast enough a 2nd hero spawns, he used to drop loot as well but we are pretty sure after 1.1 he doesnt anymore.
Malghor: we have everyone that isnt the MT stand along the right wall, because no pinks clouds will spawn there. everytime someone goes into the a pink cloud they automatically get hate. he has a kleave as well, we are pretty sure that the kleave hits harder based on how many stacks of the mist you have on you, not positive on this though. at 20% he starts to hit harder so we have all the rest of our melee run in and burn him.
Horgulul: easy tank n spank, has an aoe knockback. when it does the knockback it also spawns some maggots. they dont hit hard or have much life so nothing to worry about just AoE them down.
Dralel: lets start with positioning. we tank her on the right side of the room all the way against the wall in the back corner, there is a big beam of light there that our tank has his back to. there are tons of baby spiders that are constantly running twaord her, for everyone taht gets to her she deals more damage. by tanking her in that back corner all the spiders funnel into 1 path and 1 person can AoE them down. When you first make a the pull she will bug out and not move at all so you just have to go around and hit the spiders before they get to her. she shoots webs as well, she has an AoE web and single target web. when you get webbed you get knocked, as well as silenced, disabled, disarmed, basicly you cant do anything. you use the torch from the quest chain, for destro the quest is "Blood of the Vale."
Chuul: easy fight, tank him near the cliff in his room so that ranged and healers can see him from down below. he has a fairly nasy frontal cone attack so face him away from the group. he tosses a random person down into the pit, we usually only get 1 or 2 people tossed down. we are pretty sure that he choses who to tossed based on range, basicly the farthest person from him gets tossed for us. we have healers, ranged just sit on the pit and attack, heal from down there.
Larg: everyone must stand in his cave, he will charge whoever doesnt. he has a pretty nasty aoe, can be easily heaed through though. tank him facing a wall because of his frontal cone
Butcher + Gnoblar: lets start with the butchers abilities. first off he pukes which is a frontal cone and it also leaves a spot on the ground, dont stand in it. he wil also charge and knockback a random person. then there is the gnoblar. everytime he is killed he wil instantly respawn, and butcher gains 1 enrage state per gnoblar kill. the gnoblar enrages every 10sec, we usually kill him every 35sec so that he is dead or almost dead as he hits enrage 4. we tank the butcher back in the corner on the oposite side of the room from where he is, and the gnoblar right about in the middle of the room. this fight is a huge DPS race. one of if not the hardest fight in LV.
Gorak: he hits pretty hard, does an AoE knockback. After he does the knockback he starts shooting lighting bolts at random people, it is aoe so spread.
Sarathin: a lot to pay attention to but its pretty easy, he has 2 phases. Phase 1 burn him as fast as you can, atleast 1 person must be in melee range at all times, if not a bunch of non champ wolves and hawks will spawn. also in this phase he targets a random person and and disables them, looks likes roots, also does damage. the disable is a hex so make sure to have atleast 1 healer that can remove hexes. he also puts thorns up around him which make anyone that does damage to him while they are up take damage, even ranged. when the 3 summoners are up and all 3 beams are up melee need to run out. this is phase 2. he will start to spam a nasty aoe to anyone that is on his little island, he cant move so just dont go on the island until the phase is over. During this phase you just need to kill off the 3 summoners as fast as possible, they dont move or attack, we have our WE take the far one by himself, the rest of us take the 2 that are closer together. if they are killed fast enough they will heal him to full or close to it. melee needs to get back onto the island after they see a green effect around him to avoid the wolves.
Zaar: Has a frontal kleave. he will randomly put a person in one of the 4 cages in the room, while in the cages you are constantly taking damage. you can also only heal the person in the cage with aoe heals. just burn the cage down and burn him down.
Dark Promise Beast: tbh we just spank and tank him, just spread out and burn him. he has a dot that ticks for 1k, and somehow you are supposed to pass it because each reapplication of it makes it tick for 1k more than before. also shoot a glob of something that does aoe damage at a random person
Sechar: he spawns as soon as the 2 pillars are killed. we tank him at the bottom of the steps facing away from the group. groups of 4 non champs will be spawning relativly fast through the fight, just aoe them down. he also has an arua that he activates through the fight sometimes, does a dot to everyone, just have to heal through it.
N'Kari: a lot to this fight so lets start with the abilities she can always use. Circles on the ground that can spawn under anyone, green=snare purple=DoT. just move out of them. she will randomly toss a person(not the tank) in the air, when you hit the ground you take damage which is also AoE so try to not stand near people, detaunt decreases the damage done by this. both the ground spawns and the throw are elemental damage. she has a kleave the size of her room so face her into the wall. it will mostly likely one shot none tanks, or atleast greatly hurt them. throughout the fight orbs will spawn and scatter around the room red=increases damage done(currently broken) blue=increases healing done by 300% purple=full heal and gives 10k more hp. during this time you get a great speed increase to help in getting the orbs. shortly after the orbs spawn 2 champ adds will spawn which have a nasty bleed, they need to be picked up by a tank. while the adds are up N'kari will use devastate, this hits for 7500 undefendable, unmitigatable(like morale) she can use it anywhere from 3s apart to 10s apart, she stops using it when the adds are dead. also when the adds spawn she wipes threat. she will occasionally do a channel ability which hits everyone for 500 every .5s again unmitigatable, and undefendable. use the channeling stones dropped by the summoners used to spawn her.
so now for the strat. we tank her in the middle of the room roughly but against the wall, right by the steps on either side. melee stand together behind her when a circles spawns under them they move together out of it. and when one of them gets thrown up they call it out so the others knows to move away. everyone else just stays away from eachother. everyone makes sure to detaunt when they get thrown up. when she channels our dps/OT have picked up the channeling stones and we have a rotation on who uses them, when it is used you auto drop it. when the orbs spawn, which healers is closer to the blue orb gets it, the MT gets the purple, dps grab red orbs. when the orbs first come out n'kari doesnt move she will simply stand there allowing the tank to grab an orb. our OT picks up the adds and all dps burn them down. MT gets back on nkari keeping her facing twoards a wall. then rinse and repeat.
also drops for those who would like to know
Boots-Dralel(left wing boss)
Gloves-Random drop off of every boss
Belt-Random drop off of every boss
Shoulder-Sarathin(right wing boss)
Helm-Sechar(middle 2nd to last boss)
Chest-N'Kari(middle wing boss)
hope this helped, feel free to make suggestions, i might have forgotten something.
upd: нашлась полезная ссылка http://vale.airdrawn.net/LV_Left.html